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How to Play 2048: Rules for Beginners

2048 is played on a 4×4 grid of numbered tiles. Swipe (or press an arrow key) and every tile slides as far as it can that way; two tiles with the same number that collide merge into one tile worth their sum. After each move a new 2 or 4 appears. Make a 2048 tile to win; the game ends when the board is full and nothing can merge.

Play 2048 free

The rules of 2048, step by step

  1. The board starts with two tiles, each a 2 or a 4, on a 4×4 grid.
  2. Swipe up, down, left or right. Every tile on the board slides that way until it hits the edge or another tile.
  3. Merge: when two tiles with the same number collide, they become one tile with double the value. 2 and 2 make 4, 4 and 4 make 8, and so on up to 2048.
  4. A new tile (a 2, or now and then a 4) appears in a random empty square after every move that changes the board. A swipe that moves nothing doesn't count.
  5. You win when you make a 2048 tile. You can keep going for a bigger tile and a higher score.
  6. You lose when every square is full and no two neighbouring tiles match, so no swipe can change anything.
2244
Swipe left or right here and the two 2s slide together and merge into a 4.

How tiles slide and merge

Most beginners get the basic idea straight away. These three details are what catch people out:

  • A tile only merges once per move. Four 2s in a row become two 4s, not one 8. The two new 4s can merge on your next swipe.
  • Tiles nearest the wall you swipe toward merge first. In a row of three 8s swiped left, the two left-hand 8s merge and the third slides up beside them.
  • A merged tile doesn't merge again in the same move, even if it lands next to an equal tile. 2, 2, 4 swiped left becomes 4, 4, not 8.
Swipe left2222448224888
Four rows before swiping left...
448844168
...and after (before the new tile appears). Each tile merged at most once.

How scoring works

Every merge adds the value of the new tile to your score. Merging two 2s scores 4, two 64s score 128, and the final pair of 1024s scores 2048. Sliding without merging scores nothing. Because each big tile is built from many smaller merges, a 2048 tile made from 2s has earned you about 20,000 points along the way.

GameLake keeps your best score for each mode, so you can see whether you're improving.

When does the game end?

The game isn't over just because the board is full. As long as two tiles that touch (side by side or one above the other) have the same number, a swipe can merge them and free a square. It ends only when the board is full and no neighbours match.

2424424224244242
Game over: every square is full and no two touching tiles match, so nothing can move.

A simple plan for your first win

Swiping at random usually ends with a biggest tile of 128 or 256. This beginner plan gets most people much further:

  1. Choose a corner (say bottom-left) and try to keep your biggest tile in it all game.
  2. Swipe mostly in two directions, down and left for that corner. Use right when you're stuck, and up only when nothing else moves.
  3. Keep the bottom row full so your big tiles can't slide out of place.
  4. Line tiles up in order from the corner: 256, 128, 64, 32... so one merge at the end can set off a chain of merges.

That's the corner strategy in a nutshell. Our full guide, how to win 2048, shows the snake chain, the moves to avoid and how to recover when your big tile gets pulled out.

Common beginner mistakes

  • Merging everything you see. A merge in the middle of the board feels good but often scatters your tiles. Ask whether it helps your corner.
  • Using all four directions equally. That moves your biggest tile around the board, and new tiles end up trapped behind it.
  • Forgetting that new tiles fill gaps. Every swipe adds a tile, so a move that opens a gap next to your big tile invites a 2 to land there.
  • Rushing. The board can look calm and then fill up in a few swipes. Slow down once more than half the squares are taken.

Playing 2048 on GameLake

ModeBoardUndo
Easy5×5Yes, your last move
Medium4×4 (the classic size)Yes, your last move
Hard4×4No
Daily4×4No
  • Controls: swipe on a phone or tablet; on a computer use the arrow keys or W, A, S, D.
  • Daily: everyone gets the same new tiles in the same places, so daily scores are a fair race. It changes at midnight.
  • Keep going: after you make 2048, carry on for 4096 or start a new game.
  • Classic look: switches to the beige tiles of the original web game.

Where 2048 came from

2048 was written by Italian web developer Gabriele Cirulli and released free on the web in March 2014. It was a variation on earlier sliding-number puzzles, and because its code was open source, many other versions followed. The 4×4 grid, the 2s and 4s and the goal of 2048 all come from that original.

Frequently asked questions

What is the goal of 2048?

To slide and merge matching tiles until you make a tile worth 2048. You can keep playing afterwards for a higher score.

How do tiles merge in 2048?

When two tiles with the same number collide during a swipe, they combine into one tile worth their sum. Each tile can merge only once per move.

Why did a 4 appear instead of a 2?

New tiles are usually 2s, but now and then a 4 appears instead. On GameLake it's about one new tile in ten.

When is 2048 game over?

When every square is full and no two touching tiles have the same number, so no swipe can change the board.

Is 2048 a game of luck or skill?

Both. Where new tiles appear is random, but how you arrange the board decides most games. A steady corner strategy wins far more often than random swiping.

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