gamelake

How to Win at Machiavelli: Strategy Tips

To win at Machiavelli, play cards as soon as they fit, split long runs to free cards, and keep a joker for the move that lets you go out. Every turn you don't play, you draw a card, so empty your hand steadily rather than waiting for a big turn. Always check how many cards your opponents hold.

Play Machiavelli free

1. Play one card when you can

Adding a single card to a meld is the safest play: it keeps the table simple and your hand shrinking. Don't hold cards back unless you are setting up a bigger move.

2. Split long runs

A run of seven or more can be cut into two melds of three or more, and the card in the middle is yours to use.

3♣︎♣︎4♣︎♣︎5♣︎♣︎6♣︎♣︎7♣︎♣︎8♣︎♣︎9♣︎♣︎
Seven in a row: the 6♣ can be taken out for another meld.

3. Borrow from sets of four

A set of four has one card to spare: take it and combine it with two cards from your hand into a new meld. The set stays valid with three.

4. Save a joker

A joker fills any hole, so keep one for the turn that lets you go out. If a joker lies on the table, swap in the real card and use the joker elsewhere.

5. Watch the other hands

When an opponent is down to two or three cards, play every card that fits now. Waiting gives them time to finish.

6. Plan your last card

Before you play your second-to-last card, check that your last one has a place on the table. If not, hold the card that fits more melds.

Practise in Machiavelli with Teach me, and review the rules or how to play first.

Frequently asked questions

How do I win at Machiavelli?

Play a card whenever one fits, split long runs, borrow from sets of four, keep a joker for the end and watch how many cards your opponents hold.

Should I keep jokers?

Yes, until they help you go out or finish a meld you can't complete naturally.

Is it better to play many cards at once or one at a time?

Steady play is safer: every turn without playing means drawing a card.

Can I take cards from sets?

Yes, from a set of four, as long as the three left are valid.

What if I have no meld?

Draw a card and pass the turn. Your hand grows, but so do your options.

All game guides →