Rebuild the table any way you like. Play a card, or draw one. First to empty their hand wins.
Machiavelli
Rebuild the table any way you like. Play a card, or draw one. First to empty their hand wins.

Machiavelli
Card games · Take the shared table apart, rebuild it and empty your hand before Hops.
Play Machiavelli free online against Hops: the Italian rummy game for two to four players where the table is shared and you may take it apart and rebuild it. Play at least one card from your hand each turn, split runs, borrow cards from sets and swap jokers, as long as every meld is valid when you finish. Can't play? Draw a card. Be the first to empty your hand.
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How to play
- Each player gets 13 cards from two decks plus four jokers (108 cards). The rest is the deck and the table starts empty.
- On your turn you may rearrange every meld on the table: split runs, join them, move cards from one meld to another and add cards from your hand.
- When you finish, every meld must be valid: a set of 3 or 4 cards of one rank in different suits, or a run of 3+ cards of one suit in a row. The Ace is low or high, never both (Q-K-A works, K-A-2 doesn't). One joker per meld.
- You must add at least one card from your hand and may not lose any card from the table. If you can't (or won't), draw one card and your turn ends.
- Empty your hand first to win. If the deck runs out and nobody can play, the fewest points left in hand win.
Tips to win
- Look for a way to use one card at a time: adding a single card to a meld is the safest play.
- Split a long run (7+ cards) in two to free a middle card for a set of your own.
- Borrow a card from a set of four, or from the end of a run of four or more, to build a new meld with two cards from your hand.
- Keep a joker for the move that lets you go out; a joker also lets you take a card out of the table.
- Swap a joker out of a meld with the real card, then use the joker somewhere else.
- When an opponent is down to a few cards, play the cards that fit the table now: waiting lets them finish first.
- Learning? Press Teach me: Hops shows the next card to play and where. Coached games are practice and don't count as wins.
Guides
Questions
How do you play Machiavelli?
Each player gets 13 cards from two decks plus four jokers. On your turn you may rearrange the whole table, as long as every meld is valid at the end and you add at least one card from your hand. If you can't, you draw a card. The first player with an empty hand wins.
How many cards do you deal in Machiavelli?
13 cards to each player, from a 108-card pack (two decks and four jokers). The rest forms the deck.
Can I take cards from other melds?
Yes. You can move any card from one meld to another, split runs and join melds, as long as every meld is valid when your turn ends.
What does a joker do?
It stands in for any card, one per meld. If you hold the real card, you can put it in the joker's place and use the joker somewhere else.
What if nobody can play?
When the deck is empty and everybody has to pass, the player with the fewest points in hand wins (Ace 11, 10 and face cards 10, joker 25, other cards face value).