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Farkle Strategy: When to Roll and When to Bank

The core of Farkle strategy is knowing the odds: with 6 dice a Farkle is only about 2% likely, with 5 dice about 8%, with 4 about 16%, with 3 about 28%, with 2 dice 44% and with 1 die 67%. So keep rolling while you have 4 or more dice, and with 2 or fewer, bank unless your turn total is still small. Don't keep every scoring die: setting aside fewer dice (just a 1 instead of a 1 and a 5) gives you more dice to roll and safer turns.

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The odds of a Farkle

The chance that a roll has no scoring dice, with the common modern scoring.
Dice you rollChance of a FarkleIn plain words
62.3%About 1 roll in 43
57.7%About 1 in 13
415.7%About 1 in 6
327.8%More than 1 in 4
244.4%Nearly half
166.7%2 in 3

Everything else follows from this table. Rolling six or five dice is almost free, four is a fair risk, and two or one is a coin flip you usually lose. Keep it in your head every time you decide.

Keep fewer dice, roll more

You must set aside at least one scoring die each roll, but you don't have to set aside all of them. Often the best move is to keep just one: the most valuable single die, usually a 1. That leaves more dice for the next roll, which means a lower chance of a Farkle and a better chance of a big set.

Greedy150 · 4 leftBetter100 · 5 left
Keeping the 5 earns 50 now but leaves you rolling 4 dice (16% Farkle) instead of 5 (8%).

The exception is when keeping everything gives you hot dice: if all six dice score, set them all aside and roll six again.

When to bank

A simple rule that works well for most players:

Rough banking thresholds for the middle of a game.
Dice left to rollBank when the turn is at least…
6Never: always roll
5about 2,000
4about 1,000
3about 400
2about 300
1about 300

These are starting points, not laws. The bigger your turn total, the more you have to lose, so the more cautious you should be. And the score situation matters even more, as the next sections show.

Play the scoreboard

  • Behind? Take bigger risks. A safe 300 won't catch a player 3,000 ahead; you need big turns.
  • Ahead? Bank smaller turns and let the others take the risks to catch you.
  • Close to 10,000? Bank the moment you pass it if you're the first; everyone else then has to beat you in one turn.

The final round

Once someone reaches 10,000, everyone else gets one more turn. In that turn, the thresholds above don't matter at all: you must pass the leader, so keep rolling until you do. Banking 800 when you needed 1,200 is exactly the same as a Farkle.

If you're the leader, there's nothing to do but watch. That's why, when you're near the end, it can pay to roll past 10,000 by a healthy margin before banking.

Hunting for hot dice

With two dice left, the odds of a Farkle are bad, but if both dice score you get all six back. With one die left, a 1 or a 5 (one chance in three) does the same. Early in a turn, with a small total, that gamble can be worth it. Late in a turn with 1,500 on the line, it rarely is.

Practise with Teach me

Switch on Teach me in Farkle on GameLake and Hops tells you which dice to keep and whether to roll or bank, with the chance of a Farkle each time. Hops' Hard level plays for the win: it keeps fewer dice to roll more and changes its banking with the dice left and everyone's scores, so it's a good opponent to learn from. For the basics, see the Farkle rules and the scoring chart.

Frequently asked questions

What are the odds of a Farkle?

About 2.3% with 6 dice, 7.7% with 5, 15.7% with 4, 27.8% with 3, 44.4% with 2 and 66.7% with 1.

When should you stop rolling in Farkle?

Usually when you're down to 2 or 3 dice with a few hundred points or more. With 4 or more dice, keep rolling unless your turn is already very large.

Should you always keep every scoring die?

No. Keeping only your best die, like a single 1, leaves more dice to roll and lowers your chance of a Farkle.

What is the best strategy at the end of Farkle?

If someone has reached 10,000, keep rolling until you've passed them: anything less loses. If you're about to reach 10,000 first, try to pass it by a margin.

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